Cross Package Material Flags


THIS BOX IS FOUND IN THE MATERIAL EDITOR
This is a common mistake when using materials across packages. If you are using a material across packages make sure the flag that you need checked on, is checked on for the type of object you would like to use the material on. Then re save the package. this is a common mistake that solves textures not showing up in the build.

If the material was created and used with a static mesh it will only work for static meshes once saved.

If the same material is used on a skeletal mesh in a different package it will work in the editor.
BUT WILL NOT WORK IN THE BUILD

Check to make sure the proper flags are on for cross package usage.

Translucent Unlit Fog



Sheet that Blends When Intersecting Used for Fogs and mist in the distance

Basic Materials Set Up For Particle Systems



Colour and alpha adjustable material for cascade.

Anim Rotation Fix



If the rotation on your animation dose not work try clicking this.

Texture Distortion



Shader set up for distortion on the material.
Used for fire water or effects.

Scene Depth

Shader for Scene depth
Use in a post prices material remember to turn on SDPG_World in the material post process chain.